Thanks for that! Regarding the script I'm using rigify for some of them and there is actually a script for it in the asset store already. http://forum.unity3d.com/threads/90913-Rigify-to-Unity It strips out the junk while it loads but looking at the file sizes on the built asset list it's still bigger than I would expect…
http://wiki.blender.org/index.php/User:Stuntman/Extensions:2.6/Py/Scripts/Mesh/weightloss I found this addon that let's you set a bone limit (Unity supports 4 bones per vertex, 2 seems a little low.) Then you have to run a Clean in Weight Paint mode to actually remove the bone influence. As for the extra junk... The best…