Hey guys, I have a hi poly mesh and a low poly mesh. I polypainted the hipoly and I need that to go to the low poly. I looked this up on the Google machine and I found out that I should use xnormals. I checked out a tutorial and the steps to take are -polypaint -make uvs (GUV) -Make new texture...and then create a new…
This is an old tutorial, made before xnormal could read polypaint data. Now your sculpt doesn't need any GUVs; you can export the polypaint as-is with the OBJ and bake it to the low poly (use xnormal's "bake highpoly's vertex color" option), which should prevent some loss in quality.