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Author:
fdfxd2
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Weird splitting in displacement map from mudbox
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Re: Weird splitting in displacement map from mudbox
Reply by
Macattackk
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Sep 2012
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that fixed it BUT, since the UVs are no longer at the borders of the 0 to 1 space, the displacement map is shrunken down from the borders of my 2048 image and i need it to be 2048 to be mathematically correct in world machine
Re: Weird splitting in displacement map from mudbox
Reply by
Macattackk
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Sep 2012
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so you mean shrink the UV's so that they are not at the borders of the 0 to 1 space?
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