Actually, I did mention the colors, and said those weren't the issue. Using color codes is quite a common practice in real life buildings. And I noticed you had some floor-striping in place, which suggested such a coding system. I don't think having multiple colors is an issue at all, but I think it would be wise to unify…
Very impressive! Large scale environments can be very daunting. I would love to see where you started with materials, I'm still getting used the UDK material nodes, if you have any references you've learned from and like to share that would be awesome!
very nice. some fun design elements. a few of the shots have an uncanny-valley effect happening and i think thats a biproduct of the lighting. it falls flat in many areas and this environment can read a lot like previs. the blurred people dont help in that regard either. some of the materials used for your props dont read…
ae. - Thanks, dude. Almost there. futurepoly - Cool, I definitely think of this as a game environment imitating arch viz. BTW Celeryland is one of the best things going. tristamus - :) When I read 'subtle checker pattern', this was the only thing I thought of:…