I have some ugly problems with streaming in the UDK. Because of that i had turned streaming textures completely off with the "-notexturestreaming" command. That worked all fine with preview in editor. But when i use that command and build the game with frontend it gets all messy, basically everything becomes black except…
here's something else you can try. Set one of your objects, such as the ground, to have forced texture streaming and see if that helps. It's the flag "force mip streaming" in the mesh instance properties (f4). Here's info on that: http://udn.epicgames.com/Three/TextureStreaming.html#StreamType Forced there's a bunch of…
Well, i develop the game for PC, Mac and iOS and having no streaming on iOS is no problem. There is no streaming possible at all, though i think its all PVRTC4 compression there. There are also no normal maps for the environment. That graveyard environment there uses 2x 2048x2048 + 2x normal maps in the same size. Those…
I would reccomend against turning off streaming. What size are your textures? how are you texturing these assets. It does not look like you should get blurry textures like this on any platform.
That did it! I just set it on all the meshes at once and it works like a charme, for the textures aswell as the lightmaps. All of the environment is now really sharp, though i guess I should still give it a test on a old PC. The only stuff that is visible streaming in now are the textures on spawned skeletal meshes but i…