Checkout this post by Kevin Johnstone: http://www.polycount.com/forum/showpost.php?p=1505313 He has that railing texture done a modular way where certain damaged bits correspond to un-damaged bits and can put them together in a bunch of interesting ways. That might be a bit complicated, so an easier method I have seen is…
Hello everyone, I have stumbled upon an issue I never had to deal with before, so i'm not even sure how to search for the solution. What I am trying to do: I have 2 pieces each on each side of the stairs sharing same UV space. However one on the left has small bit (2) that has its own UV space where I would like to put…
Before I will make any bold statements that it worked or whatever. I will do a test run quickly and will post reply in a bit and show what exactly I did. Either way will it work or not.
You should really use the decals method. To do it the way you are trying to you have to... •Finish modeling the highpoly of the undamaged piece •Make sure the vertex normals on both models are identical on every piece that uses the same texture space. •Have hard edges on all UV borders •Polygroup by UV's •Transfer the…
That makes sense. Would you mind telling me how would you approach doing that? When I started working on that I haven't really considered normal map issues that are potentially can arise, instead I was mainly focused on diffuse which can be painted in fairly easy onto both models and make them look great. Which now makes…
Worked. What I did: imported both pieces. sculpted over clean piece. unhide broken piece to see the boundaries where I made it broken. Created layer on a sculpted piece and sculpt into the broken piece. bake plus a bit of photoshop work to get broken UV shell into clean bake texture. p.s. ignore doodle sculpt
Okay I think easiest ways to do this is, to put both pieces in same place on 0,0,0 axis and sculpt in the clean piece, and then make a layer in zbrush and sculpt in damage details over. As a result I will be able to see where damaged part is and will make it easier to control the process. By doing that I will avoid having…