artstream - Thanks for your wisdom! Seriously, all of this makes quite a bit of sense to me. As far as the Trollbane UI goes, you are correct about the health/mana meters. Also, I should have assembled them correspondingly where they rightfully belong on the screen like you mentioned. I will fix that right up. Surfa - I'm…
Kwramm - "learn traditional UI design and how to translate it into visuals" Can you give an example? I'm not sure I follow. I agree with you about not just posting static art. I'm looking into videos and/or interactive flash files (.swf).
If you were looking for a UI artist to make assets for your game, what skills and qualifications would you be looking for? When looking at a UI Artist portfolio, what stands out to help make your decision for hire? In my portfolio I have icons, art assets for a fantasy game, and a sci-fi menu (with a .swf example of how it…
I think the biggest thing for a UI designer to show is how everything will come together on the final screen, whether it's an actual game prototype, or if it's just a mock-up of the ideal final game's UI layout. You showing your process is a good start, but showing how all the elements come together would help to sell your…
Hey Mitchell, Here's an essay for you (I don't expect anybody else to read this so I'll address it to you! ;) There's little to no documentation on this area so I'll make a start now. It's too big for me to look through properly but I'll update it if I have anything to add :) I do a bit of UI art at work so I figure I'd…