Hey Mitchell, Here's an essay for you (I don't expect anybody else to read this so I'll address it to you! ;) There's little to no documentation on this area so I'll make a start now. It's too big for me to look through properly but I'll update it if I have anything to add :) I do a bit of UI art at work so I figure I'd…
I am not sure why Mark is lost with Bevel and Emboss I thought those layer options were common knowledge in photoshop. Anyway I like the work on the spell icons and the game trollbane but I find the DGPX to be too dull and grey. Also in the flash version there is a lot of unnecessary menus to get to final options. Throw…
I would say that making good looking art is a secondary skill when it comes to UI design. Your primary skill is being a problem solver. You have to come up with good solutions to fit alot of information into your screen, while making it look clean and tidy. Your work goes hand in hand with the game design, your job is to…
I think the biggest thing for a UI designer to show is how everything will come together on the final screen, whether it's an actual game prototype, or if it's just a mock-up of the ideal final game's UI layout. You showing your process is a good start, but showing how all the elements come together would help to sell your…
Hey everyone, I know a lot of this information was directed at Mitchell but I found it to be helpful as well. Mitchell - no idea if you're still looking or not since this is an old thread. But doing mockups for the company you're applying to would help a lot, especially if you land an interview. That'd be a good way to…