I create a child/parent relationship with the weapon to the dominate hand. Then, link constraint the supporting hand to the dominate hand. Allowing for the dominate hand to key the animation in FK or IK at any given time
Hello, polycount! I'm trying to learn some more rigging techniques and was wondering how to rig a person holding a two-handed weapon. I don't mean rig a person in general, but what kind of a setup to use on the hands for a nice-to-use and robust two-handed wielding. For rifles, I imagine IK on the arms to follow the gun…
One time I made a rig that had a few sliders to allow you to attach the weapon to either hand or the world. You could also have the hands follow the weapon. You don't have to make it that fancy though. The beauty of custom rigs is that you can have one rig in the slash attack file, and another rig in the strike file. You…