This just became my favorite maya script, thanks so much! it's a must have, it makes the baking process so damn smooth :) Some random feedback or odd things I noticed: * Can't save presets with cage sizes below 0.1 * The Cage size value doesn't update if you input the same value twice in a row (for example to match two…
Blockers are simple mesh (like planes) that you use to block the rays of xNormal when you bake. It can be useful to avoid errors between fingers when the distance is very small for example.
Another suggestion from my side: Make Texture padding of 0 available! for example if you bake a grid like structure to a plane, you wouldn´t want to use any padding at all all in all, this tool makes using xnormal so much easier!
Thanks for the information about vertex colours! I´d like to see one feature added to this nice tool: The ability to override the common attributes in the individual maps attributes; for example if I bake out the face ID´s map with a lower texture padding than the other maps (btw: I´m missing the option to set texture…
This is not possible during a single launch of xNormal. xN use global settings for every bake process so I can't directly override that. So what you are asking is a way to launch xNormal twice for example, with different settings each time. I don't support that for the moment (and I'm not sure I will support it soon since…
I don't support this script any more. For a similar and still updated script for Maya please take a look at this one : http://www.polycount.com/forum/showthread.php?t=151048 So what is it ? Well this script simply edit an xml file based on the settings you chose on the UI and send the information to xNormal to generate the…