hi!, I updated my portfolio with a couple of new galleries, some lowpoly weapons which I made for What's up? Zombie Android game And a environment which I made for Gangstar Rio game
Thanks for your kind comments Memory, I'm glad you like my work :). For sculpting I use a different basemesh than the lowpoly model itself. In the case of human characters I use always the same basemesh (well not exactly the same, normally I improbe it a bit with each work), for clothing, etc, I make custom basemeshes,…
Hi again guys, just added a new gallery to my Online portfolio, this time some characters for Zombeer game from Moonbite. Highpoly and lowpoly models and the UVs were made by Alberto Peteiro and I made the textures (diffuse, specular and high frequency detail of the normal map)
First of all tucho, I'm a fan of your work, I've had your portfolio bookmared for a long time. I'm also a fan of your workflow, but I have a question about that. What kind of basemesh are you taking into zbrush in order to sculpt, bake and then get a nice low poly? Are you modelling the lowpoly first then taking it into…
I think the skin is too shiny or glossy on most of the characters but that's probably too late to change now. If you only textured these new models you really should post the texture flats as well. I think you need to cull out some pieces as your portfolio is IMO way too big right now with over 40 pieces. Right now it is…
Thanks for your kind words killazzz :) @ Nosslak: These pictures are Xouliul Shader and shading and lighting are a bit exagerated, ingame the characters looks much less shiny. You're right about my portfolio, it is getting pretty massive, I was thinking on change it for a while, but I'm not sure how to proceed, I think…