i'm not sure how your script works but if your going to do this sort of thing a lot look into vertex reordering and localized vertex reordering. thats how film studios deal this sort of thing. and there is a lot of morphing and remodeling in that environment. your morphs have a nice personality to them regardless, kudos.
Hello Polycounters! In addition to the news about project Giana, here is a more detailed explanation of the work and problems we had with the morphing in our game. Hope you enjoy! :) Breaking the Morph, or How We Made Things Work Again Its so much easier to break things than to make them work like they should... This was…