You'll need to create a toggle cinematic mode node between level loaded and the matinee. You can also setup the movie render with the executeble outside of udk, here's the tut for that (unless that's what you are doing, haven't used the create a movie tool) http://udn.epicgames.com/Three/CapturingCinematicsAndGameplay.html…
It's coming along.. Your details are really cool. I just think you need to work on the larger areas of it. Your walls/ceiling/floor is WAY too grainy. I'm unsure if this is a PP effect, or if it's the normal map. I think it is the latter - the texture of them. In which case, you should really crank the normal maps down,…
Did some work on lighting, got some moonlight coming in from the windows with cold colors and set the lighting inside to a bit warmer colors. Also changed the floor and ceiling texture. Desaturated all the textures a bit apart from the models that were red, wanted them to stand out a bit. Also added a sky dome and some…
The lighting doesn't seem believable to me. I've worked in one of those facilities, and it's a great setting for terror. At night, the flourescent lights would fill the entire space, so your scene is too dark with those lights on. At night, with moonlight coming through the windows, you should be able to get enough bounce…
Yeah I've noticed this! Was working on trying to get my chains to cast the proper shadow all night yesterday with little luck. It looked like I was getting somewhere with messing around with different material setting. I'm thinking to perhaps have the chains as just a plane and use a translucent material to see if that…