Hello all. Working on a game project with a cubic-3d look (similar in style to Minecraft or Voxatron). My present workflow for models begins with creating an array of colored cubes. Runtime speed is important, so obviously I want to trim these down. To optimize, I load this geometry into modelling software and remove or…
Hmm. Some images of what you're doing presently would help. Maybe this is useful: http://www.scriptspot.com/3ds-max/scripts/pix3led Or this: http://www.scriptspot.com/3ds-max/scripts/voxelizer