I searched it, I didn't find it. Are you talking about using flat surfaces and just texturing the eyes on to it? "I dont know if your generation had the magic school bus too?" Well I did watch it when i was a kid XD. Im really good with figuring out shit on my own but it gets difficult as the complexity rises. If you want,…
Ight, so I've been modeling for 7 years, starting from when I was 10. Its been my dream to model a fully figured anime character in 3DS Max, whom I shall name "Shiro Itami" (an original character whom I made up and drew) Its been a few months since I tried to achieve my goal, however the faces always come out as if they…
Do you have any experience modeling normal heads? The workflow is the same. Any head tutorial should be helpful so don't just limit it to anime ones. Two tips: 1- look into getting an anime figure. It can help to get a good idea of what these kinds of faces look like when in actual 3d. 2- the bigger the eyes become, the…
Yes, and setting the eye texture up as an atlas, for animating different expressions. You seem overly concerned with tutorials, lets see some work you've done on the head so we can help solve specific problems.
Do you have a reference for the character from the side? This head lacks definition of form in the cheeks, no jaw or chin. That link from Lamont is pretty cool, you can rotate the models and get a feel for how the heads work in full 3d and get a feel for the forms of an anime face.
Its cool. Don't put too much pressure on yourself, really. If you find someone that is good at modeling animeish heads, they most likely started out by modeling subpar anime heads. I don't know if your generation had the magic school bus too, but take chances, make mistakes, and get messy. Thats how you gain the experience…
Coincidentally, that is the very video that boosted me up, but not as quiet. It gave me a new techinique to work with, but still no "Know how", im just going off of guesses and things... actually, this video is alittle slower...