The Bigley Bake Tools is going on a hiatus. Honestly it was way more than I could handle. It is really hard to get somewhere without someone to sit down and ask questions. I find myself pouring over google searches way late into the night just to realize I suck at understanding basic scripting concepts. I think quite…
I finally decided to take the jump into maxscript like I have said I wanted to for the past 4 years. I have been at it for about a week now and I am loving it. I figured I would post a progress thread of a little bit different flavor and share my "sketches" and WIPs that I come up with. Maybe it will keep me from creating…
Yeah I have used it before... It never stuck. It is nice for large scenes... LoTekK - I tried the and where like you suggested but it created some other problems... The MaterialTest variable stays undefined because it is in the THEN statement. I can declare it ahead of everything and give it any value and the script…
Nice to see another maxscript user :) Just a few notes if you don't mind: 1. You can drop the == true test everywhere, (true == true returns true anyway so there's no point in doing that; you've already done that in one case, see #ctrl_shift_alt: section) and as LoTekK already mentioned, for loops with single if branch can…
Wanted to give this a little update... Share my WIP. No code just a screenshot. I am making a sort of streamlined/master control for baking. When I am done I will put it up somewhere for download and hopefully people can get some use out of it.
Thanks for all of the feedback guys! I will be revising that turbosmooth script within the next couple of weeks sometime. When everyone started giving me feedback and critiques... I borderline had no clue what people were talking about. lol... So over the weekend I poured over more tutorials and a lot of what everyone is…
I was able to get back to it last night... and I made the toggle. This will toggle the turbosmooths in a selection on or offfor i in $ do if isproperty i #turbosmooth == true do if i.modifiers[#turbosmooth].enabled == on then i.modifiers[#turbosmooth].enabled = off else i.modifiers[#turbosmooth].enabled = on The script…
Using $ does return undefined if you have nothing selected. However as long as there is at least 1 object in your selection when you use $ it doesn't give you an error as you still have something to apply the functions to. Nice to know that when you use "selection" it will run the script anyways. Thanks for that! :D…