Actually there's no shame in predeclaring a variable. In fact in stricter languages, this might be what you'd be required to do anyway. Mind, predeclaring doesn't require you to assign a value to the variable. local someVariable --this just initialises the variable for useif someCondition then( someVariable =…
Yeah I have used it before... It never stuck. It is nice for large scenes... LoTekK - I tried the and where like you suggested but it created some other problems... The MaterialTest variable stays undefined because it is in the THEN statement. I can declare it ahead of everything and give it any value and the script…
thanks for the info SimonT! I went a little MIA there... got busy with work. Haven't had much time but I got to play around with this. What it does:It will jump to the current subobject level of the object you pick when you run it. Notes:Haven't had time to test it out really. Definitely not for production yet. :P Still…
The Bigley Bake Tools is going on a hiatus. Honestly it was way more than I could handle. It is really hard to get somewhere without someone to sit down and ask questions. I find myself pouring over google searches way late into the night just to realize I suck at understanding basic scripting concepts. I think quite…
Thanks for all of the feedback guys! I will be revising that turbosmooth script within the next couple of weeks sometime. When everyone started giving me feedback and critiques... I borderline had no clue what people were talking about. lol... So over the weekend I poured over more tutorials and a lot of what everyone is…
Thank you LoteKk! I think I finally managed to get this thing error proof so I am posting the full script. Name: Bigley_Smart_Material What it does: -- When run it creates 3 materials in the Material Editor that I use on a regular basis * Nothing Pressed - Reads material from current selection and selects all other…