What is normal ? What is not ? To be or not to be ? Well, I can't tell you if what I said is the average method for animators, I'm not an animator myself, but at least it's the most practical method : easy to manage, easy to share. Imagine two animators working on the same character, if the all the animations where in the…
During a game production where I studied one team shared a skeleton/rig with several models, animations were done in separate files I think with character sets to merge into one using the trax editor for export, each additional character also had animation layer on top of the first characters animation as well to save…
Hi there, I'm wondering what is the most used or most effective way to organise animation sequences. for example idle, walk, runs etc. for use in a game engine or to "copy and paste". I havnt had the opportunity to do it yet and when I consoted my tutor he said animation layers are really bad and troublesome. Do you really…
Is that a normal technique? To save multple files out with animations? Thanks for the input anyway, i thought there was a more normalised technique What about importing animations to a game engine though? Would you have to import all the models in ?
There is multiple technique to make animation (at least in maya). One is to use character set, making your animation with it and then save all your keys as a clip (see the trax editor). These clip can be exported and imported in maya. Personally I hate character sets, so I don't use them. Some other do a bunch of animation…
i work with maya and unity. I make all sequences in the same scene on maya. Then i write it down in a notepad file and send it to the programmers. If they dont want to bother i make all connections(namings and clips) inside unity myself.