Joopson and Cryrid Reconstruct Subdiv is only working for some sub divided parts and on others it's not allowing due to the presence of triangles. So this is a partial solution. It gives me 2 subdivs on the turret part but it's still 490k at subdiv 1. Originally I added 1 turbosmooth divided by smoothing groups in max so I…
Today, I'll read up on projecting details from a high poly to a low poly in zbrush. And retopo'ing the high poly I currently have and append a zsphere to it for a low poly that I can uv in 3ds max or uvlayout. I misunderstood the people above when they mentioned retopo, I'm still learning zbrush and never retopo'ed…
So, did you try the "Reconstruct Subdiv" button in Zbrush? Sometimes it will work, even if you have deleted all the lower division levels. Worth a shot, and should maintain flow, if it works. It's right there with all the other division-related things. Right near "Divide"
reconstruct subdivision in zbrush and then uv the lowest level. really you would never have to uv the highest level model even if you don't intend to make a low poly version. if you uv the lowest subdivion level , this passes though to the highest level anyway
Never delete your low subdivisions unless you have a very very specific reason for doing so. Pretty much either polypaint the model you have in zbrush, you can use Zapplink to paint in photoshop this way too, or just retopo to get your subD's back.
Hello, I've modeled a high poly King Tiger tank in 3ds max 2012 and sculpted on it with zbrush 4r4 for details etc. It is at it's highest sub divs with all lower deleted. The model is broken up into 3 max files for eaiser handling such as turret-hull-tracks & wheels. All 3 files combined are in the 9 million poly range…
Maybe just use UV master in Zbrush? Anything else would be almost impossible. I still don't quite understand the reasoning. You could have UVd it when it was low, then added divisions and sculpted from there.... Why do you not want to project it to a low-poly model? Even if it isn't low-low, it would still be much easier…
Thank you for responces. Joopson UV master seems to have a 150k limit to each subtool. Thats why Im getting the memory error when just trying to use uv master on just the turret not even including the other parts. The turret by itself is 2mill polies ;/ at the time i didnt know i could just mask off parts of a mesh and…
I tried QRemesher but it couldnt hold the hard edges. It would place polies across the edges giving me no way of using edge loops to select. Decimation Master gives me close results though but the triangls make my eyes bleed after doing everything origanlly in quads carefully. I did find copies of my low poly work earleir…