When I looked at uv master in zb, and painting in seams that way, I thought it would be cool to uv the hp that way. But I read last night somewhere that there is a 150k poly limit on uv master. I wished i had known that before doing the work the way I did. And on uvlayout with the subdiv option on load, I thought it would…
Today, I'll read up on projecting details from a high poly to a low poly in zbrush. And retopo'ing the high poly I currently have and append a zsphere to it for a low poly that I can uv in 3ds max or uvlayout. I misunderstood the people above when they mentioned retopo, I'm still learning zbrush and never retopo'ed…
Joopson and Cryrid Reconstruct Subdiv is only working for some sub divided parts and on others it's not allowing due to the presence of triangles. So this is a partial solution. It gives me 2 subdivs on the turret part but it's still 490k at subdiv 1. Originally I added 1 turbosmooth divided by smoothing groups in max so I…
Thank you for responces. Joopson UV master seems to have a 150k limit to each subtool. Thats why Im getting the memory error when just trying to use uv master on just the turret not even including the other parts. The turret by itself is 2mill polies ;/ at the time i didnt know i could just mask off parts of a mesh and…
Hello, I've modeled a high poly King Tiger tank in 3ds max 2012 and sculpted on it with zbrush 4r4 for details etc. It is at it's highest sub divs with all lower deleted. The model is broken up into 3 max files for eaiser handling such as turret-hull-tracks & wheels. All 3 files combined are in the 9 million poly range…