stop with the IK, it has been around for aalllooooonnng time. I personally remember it in MArio 64, and I can certainly say that that was not the first!
Warby, I'll say it again, you're a badass for this write-up. FYI though even Shadow of the Colossus has IK (on the horse at least) so Uncharted was definitely not the first.
I love this game. As for the IK feet, I don't know the first game to do that but Virtua Fighter 3 did it in 1996 https://www.youtube.com/watch?v=gz2mMb20Qj8
I had been studying the vertex mask for a while now, and I think I may have another theory to add up to the list. With all this talk with IK handles and wind animation, I think the vertex mask could be for collision purposes. Maybe it's set that red should never clip with green and vice versa. That's my theory at least.
I was studying the vertex masking on Link, and trying to think of what it could be. A theory that can be added to the pile could be for collision purposes. With all this talk of wind animation and IK handles, could it be possible that the vertex masking is used for keeping parts of the model from intersecting with itself?…
Just some random reactions to your captions. Consoles have a huge leg up on the number of draw calls per frame. The numbers change every few years, but console games can get away with 10s of thousands, while PC games need to keep it ~500 per frame to not choke. It's just a side effect of the architectures. x86 tech is a…