Hi there! Half a year ago, Me and a friend set out to create a new, easy to implement modelviewer in webGL. This flowed from a feeling that almost all other solutions out there are either paid, hard to get right or require a plugin to function. Our aim has been to remove these obstacls and create something that just works!…
Looks awesome! Did anyone try using Maya for exporting? I'm going to give it a go. EDIT: I get it working, but model only shows half of the triangles. Triangulating prior to exporting doesn't seem to work either. I don't have the equivalent setting in Maya that you have in your tutorial screenshots. The "Faces: Triangles"…