Attached is an example of clipping. It's when meshes intersect each other unrealistically, just like the "hot spot" of every vin diagram. In most cases it's frowned upon for the obvious reason of breaking immersion, but the textures on the rocks in CE3 allow the clipping because it really is very difficult to see., even if…
edit: removed other shots because they were badly coloured as were done on a low end 22" monitor at school. This one is still too dark but will eave it as an example. This environment can look so different depending on the monitor it's being viewed on. Maybe I'm going insane.
Hi again. I'm struggling with leave and foliage shaders. I want to fake SSS (sub surface scattering) as we are using dx9 UDK. Does anyone have an example of a shader I can go by? I cant get it right and its wasting too much time. Cheers again. Like this Uploaded with ImageShack.us see the light through the leaves? It's…
Hi again. I've found it really hard to find a decent foliage shader. I've done a bunch of tutorials but none have yielded any better results than the last. I find each type of leaf or blade of grass requires different attention, depending on size, amount and normal direction. Doens't look like there is a quick, or cheap…
Hi. Here's an example of a sculpt. This is 800 or so tris. I added in a bunch of edges to clean up non-polygon faces for the sculpt as is a modular piece and still fairly low in count for it's size. I'm fairly new to Zbrush, this is my first rock like sculpt and it took around 45 minutes. I know it is far from perfect but…
The mountains tiling effect leleuxart is referencing is unnecessary for this application. There are some tuts floating around and I just saw an amazing example of it from a fellow here on polycount not more than a coming days ago. I'm positive that folks can point you in the right direction when you need it. That said,…
Do you have access to CryEngine SDK? If so, the default level has wonderful examples of what Chris is describing. They made clusters of rocks as indivdual meshes and arranged them in a way that they look like a cohesive border to the environment. It's entirely made of clipping but because of the values and tones, you can't…