does anyone know how to get light shafts to work in high res screenshots? Like when you use 'tiledshot 8' in the console, the screenshot doesn't include the light shafts. Thanks
So I had a little trouble with a sculpt today, was more than half asleep and made the mistake of not creasing or adding a chamfer to my edges of one of the many rock/earth ledges I've been building for this level. The sculpt was fine but xnormal couldn't project my bakes to my low poly because for some reason beyond my…