So today I finished up in NDO2 with normal and cavity and AO. Unfortunately I had to paint the AO for the larger pieces Polycount is 1766. On to the diffuse and spec!
Thanks Xenier, here's where I'm at with the textures so far. I feel like it's probably too grungy. Still a fair bit more work in the diffuse and then onto the spec (I have a rough spec map on it now) critiques welcome
Thanks guys for the awesome advice! I went back to my diffuse and deleted a grunge overlay, and got rid of the noise on the normal and spec maps. This is what I've been using so far for a texturing guideline: Anywho, here's a 7am update: And here are my flats. If I were to re-do this, I would make both sides symmetrical...…