Of course it's worth learning. Whether you use it or not is whole another matter. You may ask next where to to use it. Well some people will say "for everything" and some "nahh photos all day!". What I can say from my little personal experience: 1. It's very nice for creating rocks, big stone structures (columns, big…
Hi All Just wanted to ask other game environment artists about your thoughts on using zbrush ,mudbox ,etc as a primary tool for creating textures for environments. I`m asking because i`ve been working in the field for about 20 years and i`m still not convinced about the workflow of zbrush,etc in creating textures. Yes I…
That tutorial you linked is a little over 6 years old - it does look a little dated, you can get the same flat looking bricks from a crazy-bump workflow.
here is a good tutorial that yields better results (imo) than if you photo-sourced: http://www.pixologic.com/zclassroom/homeroom/lesson/environment-with-tate-mosesian/ EDIT: @jograd10 .... didn't see that link -____-
Actually I went through the tutorial myself again and it was very quick to make the bricks. I had convincing looking bricks and probably spent a few minutes on each just adjusting the shape. Still bugs me about the workflow, all the faffing around turning on polypaint, going into projection master, turning off other…
Thanks for the replies. I can understand in some situations that zbrush/mudbox are the best solution ie carved walls, doors,pillars, etc and object detailing but general floor and wall textures I`m still not convinced. As an example, here is a video from zbrush that I thought would be quicker done in photoshop/crazy bump.…