Hey this is the first time Ive ever made a car so Im learning a lot here. Ive still got some work to do on the environment - proper lighting cones from lamps, garage floor with parkings and wear and tear and props like doors etc. I only have unity free so theres no bloom or realtime shadows or screenbased effects of any…
good feedback! ok so the reflections on the car and on the floor? or just the car? Im gonna put both down a little and see what I think. ..AAaargh...unity seems to have lost the ability to export my scene with anistropic texture fitering and antialiasing :/ I cant find any reason for this bug
Hey Alismuffin Im just making a portfolio piece and I was chatting to my workmates recently and they wanted to know how difficult it would be and how much time it would take to make a top quality mobile racing car so I did some research and made one. links removed due to bandwidth overload :( sorry
Sorry forgot to mention, fearian I did darken the edges and I dont actually have any diffuse map applied to the car, I dont have a shader for it yet but I want to add some cool tuner car decals.
good idea, might be able to add some of that in the lightmap as the floor is a tiling texture or make some alpha decals but I know mobiles dont like large alpha filling up the screen.
Cool! I want to make something similar to this in Unity. I prefer the levels and contrast in the post process version. But the reflections seem to strong in the post processing version, so tone them down and it's good.