Great plant animation, feels like it could fit right in there with little shop of horrors =D My python tool is almost there, just running into issues with IK Spline back making but should be getting there soon.
@mxdirector As soon as I get free time from crunch and sorting my reel il be releasing my rigging tools for Maya, along with a sample rig. With my tools should make it pretty easy to rig up spiders and bipeds with just a few clicks, fully scalable rig and plenty of options, but not complicated. For those wondering its…
Short answer: "yes, its easier for an animator to switch from 3dsMax to Maya vs a Tech Animator learning rigging in a new program" Longer Answer: It's really going to depend on your pipeline and team needs. Finding a tech artist/anim that has a strong background in one program will be a very solid reason for the team…