JDunay If I were making a character breath, i'd begin by creating a chest rig that would allow me to expand(scale up), rotate, and translate in an isolated movement from the head,neck and shoulders. This would just allow for simpler adjustments, if any changes were needed later on Brazz Nice sidestep animation…
Hey Wezdan , Yeah. It was a mix between the two. :icon60: There were a few bits n'bobs with that animation that needed to be done in 2D - Mostly because it would have taken too long to accomplish in 3d. The Rope and a few visualFX were pencil'd in, but the rest of it.. the Character & GrapplingGun... were done in 3d. - - -…