Great plant animation, feels like it could fit right in there with little shop of horrors =D My python tool is almost there, just running into issues with IK Spline back making but should be getting there soon.
Yeah, as MiAlx said, try Euler Filter, it is pretty much the same as in Maya. I am trying to move to Maya myself, and I had a period where I though "Damn, maya's animation tool are so good, I wish I had those in Max! Like just look at that awesome Euler Filter in Maya!" but then I saw that there is just the same filter in…
For anyone who's interested, I've rigged up the Captain Beefheart model graciously provided by Gav. It's rigged in Maya, .mb format. There's nothing fancy like sliders for the fingers, or IK/FK switching - because, well, I don't know how to do those at the moment. So there's no shortcuts in animating it, but at least it's…