Since loops are all the rage these days, I looped up an old animation I was working on about a year ago. Nice break from scripting and blend trees, hah.
sweet. I'm just grabbing some of the characters available on Polycount and giving them a rig using Dustin Nelson's Rapid Rig Script. I look forward to your participation and characters.
@mxdirector As soon as I get free time from crunch and sorting my reel il be releasing my rigging tools for Maya, along with a sample rig. With my tools should make it pretty easy to rig up spiders and bipeds with just a few clicks, fully scalable rig and plenty of options, but not complicated. For those wondering its…
great thread, just finished reading all 9 pages. I'll def. jump in and pose my animations, I'm very interested in this 20 mins challenges, so improove my speed and workflow. Would like to thank Gav for posting his models for free, I'll try to rig one of them for my own tests, using auto rig tools. If use Maya, there's a…
@StephenVyas Thanks. I tried 3d animation,probably made a lot of mistakes.I cut the video cause I decided to discontinue the project.Everything was rendered out with Maya playblast and postprocessing in AE.Screwed up the fx and music part. [ame="…
Short answer: "yes, its easier for an animator to switch from 3dsMax to Maya vs a Tech Animator learning rigging in a new program" Longer Answer: It's really going to depend on your pipeline and team needs. Finding a tech artist/anim that has a strong background in one program will be a very solid reason for the team…