Hugh >> I get the impression from your animations that you animate a part of the character at a time, is that how you work? For example, you work some on the pelvis, then the foot, and finally try to piece things together? The reason why I get this impression from your animations is because the limbs and torso of your…
Short answer: "yes, its easier for an animator to switch from 3dsMax to Maya vs a Tech Animator learning rigging in a new program" Longer Answer: It's really going to depend on your pipeline and team needs. Finding a tech artist/anim that has a strong background in one program will be a very solid reason for the team…
While animating, professionally in Maya and tvPaint, I learn so much from these wonderful little exercises. Like traditional animation, stop-motion forces you to understand timing and spacing in a way that is extremely helpful in CG. These are probably around 30 minutes to 2 hours. Of course, depending on the shot and…
Love the animation work they are all smooth besides what others have said whom are more knowledgeable then I on the subject. I got a question about animating that I am not entirely sure of.. When working with game characters and timing how does this all play out? Is It specific to the engine/application/console, or are…
Hi, I saw the speed modeling thread above.I liked that idea. It made me think about how this process, of getting the meat & potatoes of your work down as fast as possible, could also benefit those of us that animate. My curiosity got ahold of me... So, during lunches this week.. I set a timer on my ipod for 20mins and had…
A quick half hour idle animation for a university project. I just rigged and animated. Our game is aimed to be pretty low poly/cartoony. Still loads to do but got so many animations to do on 4-5 characters that I am rushing abit :/ [ame=" https://www.youtube.com/watch?v=g_S6mCPjX4c"]Goblin Idle animation - YouTube[/ame]
Hi, I wanted to contribute to this thread even though it me longer than 20 mins. I'm still learning a lot about animation but this thread has inspired me to give it a whack. XD This is my first time trying to animate quadrupeds or any animal. This is my first pass on it. I was mostly just trying to get the legs right. I…
I recently did a Halloween gamejam with the additional theme of "The Human Body", so I created this character, got a friend to rig it (he's lightning fast!) and I got to work on the animations. The idea of this character was it crabwalked where the player pointed it to, it would never rotate around, so each animation had…
@StephenVyas Thanks. I tried 3d animation,probably made a lot of mistakes.I cut the video cause I decided to discontinue the project.Everything was rendered out with Maya playblast and postprocessing in AE.Screwed up the fx and music part. [ame="…
Hi Rmunday, That's a really great book, it also happens to be one of my favorites One tip I'll give is... While your reading that book, go and grab a really good animation movie. (I'd recommend one of the 2d animated films by disney's 9 old men. They tend to have less motion-effects that'll distract your eye). While you're…