wow its incredible :O the only thing that looks unnatural to me is after the big shield burst the right guy does this slide with his right foot and the starting position of the sliding looks a bit not good for this kind of movement
Good stuff, Markus! A bit of a crit, if you don't mind? I know these are quick practice things. His left foot is sliding a bit funny in the throw. Throwing would put all your weight on the ball of his toe, so the slide back definitely makes it lose some weight. Plus it looks like it's sliding on his heel. His neck also…
Hello everyone. First time posting in this thread and hopefully won't be my last :). I worked on this for a few hours today and hoping to get some critiques. Right now it is just a block out in stepped for now and hoping that by tomorrow I will be in auto curves and cleaning that up. I'm open to any and all constructive…
Makes perfect sense yes. A quick thought though. Do people actually prefer hand animated cycles or can you use say Max's CAT solutions to speed the process up and get good results? Also I know everyone has that much more experience then me however I can guarantee the above video I posted does follow that. It starts from…
Regarding your edit.. Can't say I've ever used the Anchor left/right leg buttons before.(Under Keyframing tools) Instead.. I'd suggest going under (Key Info) and setting a "planted or sliding key" on each leg for them to lock into position. Then use the "free key" to allow them to rotate with the root. ( I regularly use…
Thank you for the link. I know and understand the majority of the 12 principles of animation however when trying to convey these over into 3D this is where I begin to fall over. When it comes to timing and spacing in a basic form is it: When you need a fast action at the beginning you will have more frames as momentum…