Animation is an art of making an imaginary image as realistic image.The animation includes all the techniques which makes this field technically strong.Some of the animation professionals works on animation with graphics.
sounds like you need to look into animation masking/layering, which depends on which engine you're using essentially you are able to mask off bones to play different animations, e.g. you can mask off the arm that holds a weapon and have it animate with its own animation while the rest of the body continues the original…
I always wondered why there's no animation subforum here on polycount... since every game needs animations... And between all the enviroment and character the animation threads always get lost... sadly.
An animation thread! And it's full of rad character animation! Y'all are awesome, animation is hard. I just started learnin' how to do stuff in Maya... at this point, I'd still rather use 3dsmax. ._.
Been about 3 or 4 years now since I last made an animation, so here is my reintroduction: Nothing in this animation are made by me except for the animation itself and "rigging" of the weapon.
Hello Polycount! First post and first animation animation. Any crits would be great as I am still a student.Took a number of hours to animate. Also hope I made this .gif correct
Hi, I saw the speed modeling thread above.I liked that idea. It made me think about how this process, of getting the meat & potatoes of your work down as fast as possible, could also benefit those of us that animate. My curiosity got ahold of me... So, during lunches this week.. I set a timer on my ipod for 20mins and had…