Hello guys I'm completely new to animation but I am really enjoying it, so far I am following what Slipsius said on page 2. So here's my first go at a bouncing ball.
I spent way too much time on this, like 2 hours. But man, run cycles are hard! I'm gonna do some more research and find more reference material before I start cleaning up the animation.
@ j4polaris and StephenVyas - Thanks! Decided to take a small break from that one so I can come back to it with fresh eyes in a week or two. I've been working on a Gallop cycle for the Centaur Warrunner from DOTA 2. I rigged him up only to later find that AndrewHelenek beat me to it! Might use some of your other DOTA 2…
Ok, so I broke the twenty minute rule, but that's only because I lost track of time. This rig is so much fun to play with. It's not finished but this is what I had after I glanced at the clock. I believe it was about 2 hours. Its only an hour and 40 minutes over. Its not that much :P
:icon60: Thanks rory - - - - - - - - - - - Update :: Stage 2 complete Filled in a few more puzzle pieces from the storyboard poses that I posted above. [Deleted OLD version] The next stage will be cover refining the Timing/Spacing & then onto Polishing
oh okay, well this was the fastest I've done a shot like this :D I don't think Stuart has a GUI picker, there might be something on the AM shelf, but I think it's just for Bishop. Haha, yeah that game was pretty fun! I remember renting it from BlockBuster and only getting to like level 2 :P