At a glace the lighting needs a lot of work. It also looks like you could use a lot more variation in your textures; for example I see a lot of trim elements that share the same texture as the wall meshes they intersect with. The trim could be a different kind of stone than the walls - carved instead of blocked, for…
thanks for the post guys,lighting is certainly my weakest strength, im still trying to play around with that church lighting and overall create a better atmosphere. ill post some examples up soon when i get something thats worth posting haha, its going that bad, thanks again :D