I don't mind with the art style, but is ios/android game control and development budget is so restrictive that it has to be another-auto-run-and-touch-to-jump game?.
I can safely say the first time I saw Wind Waker, the words 'lazy' and 'programmer art' never really crossed my mind. And that's the most famous example of flat colour usage there is. Not to mention games like Killer 7 etc... this game is going to look just fine on any iOS device. And the animation is great. Great effort…