Hi, I have some particles which are using the default alpha blend shader with no texture, so they are just squares that fade out over time using alpha. as soon as I apply an image or vary their colours, it becomes apparent that there are z-fighting issues. I have tried all the sort mode options and they don't seem to make…
what Rooster, sorting for transparent stuff is done (by default) using their positions, not by ZTesting every pixel. So what must be happening is you've either got particles all emitting on one 2d plane (or close enough) or your particles are weaving in and out of each other. For shuriken there's a few ways to deal with…