v1.05 is released and contains a few bug fixes as well as some new features. New Features in v1.05: Skeleton Library: The Rigging Toolbox now has the ability to save and load skeletons in a proprietary format independent of Maya scenes and versions. Skeleton data is saved in a skeleton config file in the current Maya…
Version 1.20 is out and now supports Maya 2014. Download at CGARTISTRY.com Special discount for Polycount members! To celebrate the new CGARTISTRY website, save 20% off the purchase price of The Rigging Toolbox by entering coupon code polycountIsAwesomeRTB20 at checkout. Valid through August 2013.
v1.16 of The Rigging Toolbox has just been released. Some bug fixes and general code cleanup but more importantly, stretchy IK is now an option while auto-rigging legs and arms. The stretchy IK solution is fast and will not lag during posing. I've also improved the automated pole-vector positioning to maintain IK chain…
If you want to make an animation exporter for UDK I have some parts from my code you can use for reference, both PSA and FBX. It's in MEL but I hope you get the basics of it. PSA animation export// Get inital settingsstring $sequenceName = "ExampleName";string $path[] = `fileDialog2 -fm 3 -dir $path -okc "Select Folder"…