Wait, I was under the impression that games were trying to achieve realistic eye effects and not camera based, and that any effect (such as double lens flare based upon distance) was the artists being lazy and stylish without proper understand of how the human eye looks. Unless I'm talking outside of my arse, my eyes don't…
I'd be interested in seeing a demo of this in actual 3d. I typically feel nauseous with the extreme fisheye, like the old QT VR, or the flash example above. I think mostly it's the extreme curve that happens towards the edges of the screen that draw my eye away, something that a computer monitor can't handle without some…
...you're not breaking anything as a theory. I'm not even sure what you mean by that. Do you mean stating something that people have known for a long time? The kind of thing you can read in almost any book on perspective? 3 point perspective isn't something you "break". It never claims to do the things you point out it…