You can change vertex positions in shader in UDK, it's been in there for a few years now. So you shouldn't need to write your own shader or code :) The job of the vertex shader is to convert from local or world coordinates to a screen space position. So this is exactly the right place to do it, too. You'd just want all…
I'd be interested in seeing a demo of this in actual 3d. I typically feel nauseous with the extreme fisheye, like the old QT VR, or the flash example above. I think mostly it's the extreme curve that happens towards the edges of the screen that draw my eye away, something that a computer monitor can't handle without some…
Yokai: its true that we will probably never fully understand the subjectivity of human perception, and the things that go on between seeing and understanding are beautifully confusing. ive always wondered if every person sees color differently. there are color blind people, so technically some people do see color different…