Well if your argument is that we aren't simulating "human" perspective, or the way humans process imaging, there's no doubt about that. However, until we are able crack how a human brain processes the data it receives from the eyeballs, that's kind of a hopeless dream. Believe it or not, the human brain DOES process the…
an example i saw a while back. compare the inception reference to the 3d work. the movie reference looks more realistic, mostly because of the fish eye problem: http://www.polycount.com/forum/showpost.php?p=1228911&postcount=1238
For what it's worth, the eye/brain can auto-correct a lot of things (sometimes incorrectly) and this would be something that I imaging it'd probably do it for. That said, any issues with this regarding perspective and curves can be dealt with using a fisheye image effect set to an appropriate number. The bigger problem is…
Although it wouldn't exactly change gaming as we know it it has been a personal gripe of mine for a while too, and I see Omnicypher's original point that it breaks immersion at times. I think KRFC's shader seems like a step in the right direction though, it doesn't seem like something that could be fixed with a subtle…
I'd be interested in seeing a demo of this in actual 3d. I typically feel nauseous with the extreme fisheye, like the old QT VR, or the flash example above. I think mostly it's the extreme curve that happens towards the edges of the screen that draw my eye away, something that a computer monitor can't handle without some…
What you're referring to I think would only work well in games (where the viewer also has the ability to change their point of focus), and then I think only rarely (and if done subtly). As throttlekitty mentioned, our monitors don't detect eye movement - and neither does paper (magazines with screenshots, posters, etc). If…
Like EQ pointed out, we can imagine things for a while based on fancy ideas like this (and this thread is actually a very interesting read) ; but now that we established that indeed, stuff curves, I think it would be more productive to apply that to some more concrete examples than just cubes to see if there is any kind of…
i understand 3 point perspective. but every set of parallel lines actually has 2 vanishing points, only one of which you will see from any point of view. every object is composed of many lines, some are parallel. every set of parrallel lines converge to 2 opposite points both at an infinite distance from your eye, 180…