http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-6/ The above link brings you to a tutorial on unwrapping a hot rod but the techniques are applicable. the whole series helped me a lot. They were made by Xoliul you can find these and other tutorials on…
I managed to get the Tex Tools from that tutorial link. But I am not able to get UVTools 1.6 mentioned in that tutorial. Is there any alternative plug ins that I can use? Any suggestions?
@Hang10: I have changed preferences as you have suggested. Thanks! I particularly do not understand what you mean by my UV islands being inefficient. Could you please suggest me a tutorial or example from where I can learn the ropes? Psyk0: Thanks for your suggestion. I always use the output file as template.
@hang10: Thanks for suggesting that tutorial. I am currently working on it to get up to speed in texturing. @Rik: I didn't know where to start learning texturing. So I followed this texturing guide, http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterTextureGuide.pdf, and tried to do as suggested there. Now I…
Increasing the padding basically adds more texture space outside the wireframes of your object's UV space. If you fill the texture space exactly, then you run the risk of the UV lines showing up because they're unpainted. Increase your padding and overcompensate. There's no harm in adding more information, as long as you…