Hey guys.. I thought I'd get some others opinons on this because we're getting close to completing our ipad app and starting to think about release. This is our first app where we feel it could be a big hit. At this point we're trying to figure out if we should go paid for free. Our dilemma is that we have very little…
When creating Hero Academy we had faced the same questions. We had time to design the game around what we felt most comfortable doing. * No pay to win. * Fair amount of content for each In App Purchase. * Nothing is gimped if you don't pay. * Use Ads for free players. * Remove Ads for any In App Purchase made. * No Ads…
Thank for the replies, really helpful. We did also consider advertisements for the free version. But we personally hate ads and even though there are some perfect spots in our app where it won't be intrusive we still feel it lowers the quality and overall feel of what we're trying to make. The example of the drawing apps…
Thanks for those articles Ben. I agree that free vs paid is a decision that should be made at the design phase of a game.. Although we're not making a game, we have designed it for in app purchases from the beginning. The reason for this is the additional optional content we will be providing. That being said, we also…
Never mind, I was going in a completely different direction with my thoughts, since it seem you looking at apps and not free2play games, so please pass the salt. :)
I totally agree with ben, making money out of your game idea shouldnt be an afterthought. You need to understand what type of game you are making and put in ways to make money right from the start! For example --is there an upgrade path? allowing people to pay to fasttrack that could make money --are there multiple…
I think free vs. paid is really a decision that needs to be made at the design phase of a game: http://www.gamesbrief.com/2012/06/refining-my-first-monetisation-strategy/ http://www.gamesbrief.com/2012/06/how-did-ski-champion-do-download-numbers/ Free isn't a magic bullet:…
Thanks for the reply. Regarding games, I think the same as you.. "Whats the catch?".. What about applications? Same view? As for a paid and a free version.. This is one thing we're still debating. But the nature of the app seems to point to going all out and completely free.. Or completely paid. There doesn't seem to be…
I don't like freemium games. I want all the content there. It makes the game feel cheap to me. Any time I see a game listed for free, I immediately wonder, "whats the catch"? Could you release a demo free and have the full version still? That way people could try before they buy. One reason that paid apps fail sometimes.…
^ Yep "free" = your game is paid for by ads at load screens/menus/conversations, and paid apps means your paying to not see ads. To me i see a bigger market n pay as you go games. So you can buy the whole game at one price, or buy each part one at a time for a higher cost. So something like a game with three acts you ask…