I suppose it depends on what your working on, your budget, and the players point of view. Either way I feel you need to check out this tutorial by phillipk and how he transforms a texture on a plane into something else - http://philipk.net/tutorials/modular_rocks/modular_rocks.html That technique can be applied to…
Thank you very much for the tutorial and thank you cryid you always seem to be answering my help threads :) So where do programs like nDo2 and crazybump come into things? I know the generate maps without the requirement of sculpting through texture/photo/drawing use. Could anyone enlighten me on this further :)