Hi, I'm currently in a personal project to practice some game ready enviros and hopefully when finished - import into unity. My question is a simple one: I understand with characters I create base meshes to sculpt detail etc on then bake the information onto it. - Is it any different with environment pieces; say for…
Mm, So for example; the tiles on your blog which are all weathered away, cracked and crumbled; I understand you zbrushed these (im sure I read your post on here at that time infact) but surely you then had to retop and bake? Cheers everyone for the help
Thank you for all the comments; The main example I'm looking at is roof and roof tiles; Would i build a slanted box; to then sculpt tiles on, bake out a normal and ao and texture;? Would I have to retop this? Seeing as it would change its height and shape I'm assuming so.
I suppose it depends on what your working on, your budget, and the players point of view. Either way I feel you need to check out this tutorial by phillipk and how he transforms a texture on a plane into something else - http://philipk.net/tutorials/modular_rocks/modular_rocks.html That technique can be applied to…