Check out the latest preview of Maya with DX 11. The viewport is using a DX11 shader with crackfree displacement. http://area.autodesk.com/blogs/marcel/maya-directx-11-technology-preview
Would be highly useful to have this level of quality realtime inside the Maya viewport. Hope that the Maya team follows through and implements it into a future build.
I don't know, I was always pleased with Maya viewport. Maya always had the high resolution one that would show the right normal map results, I could setup lots of lights and actually render it out in 16xAA with the hardware. The real problem is that Autodesk is now trying to implement new things and Maya 2012 and 2013 are…
I am a novice with Maya, so correct me if I'm wrong, but I use an auto save feature with Maya and I have it set to every 20 minutes and each save has it's own name and number. It's a very useful feature that I have on all the time.
Yes, thank you! I love it so much. It's weird, I never have Maya crash on me like I do Max. Then again, I don't have those, "I wonder what will happen if I added 90,000 more particles"-moments in Maya