Even with good video tutorials you still run into having to sit through most of it to find info. They aren't easily searchable like a text document is. Maybe someone will create a system that transcribes text and makes the videos searchable but that doesn't exists... that I know of. It's easier to make a bad video tutorial…
Yes video tutorials are good but for example in this case I'm reading his problem as "I can't analyze topology from wireframes, I need a video tutorial to tell me how". And I think that at this point it's getting slightly too far. quote I am referring to "How i am suppose to learn - -"
Yea i am gonna do some tests. But again, while i am doing that tests, how to see does my topology gonna work? Should i rig, skin and re rig, re skin? Or i can do that in Topogun, for example making retopology for a arm, and then to see how going to bend or move?
Yes, but I believe you get the skill by mimicking and then you can apply it to your own creations later. For example, everyone links to the Joan of Arc tutorial for character modeling. Doesn't everyone build Joan as they read the tutorial? So it's the same thing, really. You imitate, you learn, you take it your own way...
By the way I should say... this thread has been a huge help alone. The example of the knee I gave just above is now moot thanks to the tutorial by Ancient_pig someone posted earlier here http://www.pig-brain.com/tutorials/tut02-02/ OP, read some of this... just decide that you're going to sit and focus, these are great!…
The higher the target resolution of the model, the closer you can get to accurate representations of anatomy, yes. There are still instances where a simplification of a region maybe be preferred for deformation's sake. The topology of the upper back could be a good example of this: in some cases (particularly higher-res…
You are looking for an explanation of why topology is important. Here is some info about why. http://wiki.polycount.com/CategoryTopology#Principles_of_Topology This tutorial has some good animated examples of lowpoly models. http://www.pig-brain.com/tutorials/tut02-01/ That's one of the links on the wiki page, there are a…
I've learned a lot of stuff on my own and the best way for me to learn is to get a foot hold in something then go off and experiment with it and figure out a way to do it. It normally isn't the best way to do it, so I check around to see if there are any better ways and I improve my technique and go from there. I don't…