Valve to show off Oculus Rift-ready Team Fortress 2 at GDC http://www.geek.com/articles/games/valve-to-show-off-oculus-rift-ready-team-fortress-2-at-gdc-20130116/
Oculus Rift with separate weapon tracking. [ame="http://www.youtube.com/watch?v=5H2rL-lBxRs"]Half-Life 2 VR head and gun tracking mod for the Oculus Rift - YouTube[/ame]
The Oculus Rift is a set of 2 displays, one for each eye, there's no reason you shouldn't be able to get a stereoscopic video split onto each display, but someone is going to have to write some software to do it.
I have a question to people who might have tried: is it possible to use OR with a 3d blu ray? i mean that movie got 2 frames rendered is there a way to get those to render on the eyes? That would be a major reason to buy since i absolutly dont buy into 3d tvs eventhough i quite like 3d in movies for some stuff.
In response to the very first post, the it is not stated anywhere that the Rift is UDK compatible, we emailed and asked as we ordered 2 Dev Kits for our game, at the moment its only for Unreal licencees. Unity is the safest bet for indies if you want to use the Rift! Either way... I CANT FOOKIN WAIT! Oh and Ravenslayer if…