Hey that texture is much better, i think the colour is a bit off in my opinion i would have it lighter more yellowish then brown. I also think you should scale the bricks up a bit more, not sure how closely you want to follow the concept but the house is only 7 bricks high in theres, so the scale may help. I would also do…
Are you using this for a photo scene or a actual game model? If your going for high poly beauty, you can sculpt it and use high amounts of Tessellation to give it that pop that really makes it look 3D. If your using this as a game asset, I would give it a deep normal map with a height map in the alpha channel, and plug it…
@Kuki Yeah I know I'm gonna have to redo it, I realized when I posted that I followed the floor tutorial a little too closely. Luckily the process wasn't too difficult so it shouldn't take too long. @Sharvo I'll def take care of that when I redo the texture. @Nellac it's intended to be an in engine scene, using a next-gen…
Like this: See how there is a row of shingles that sit on top of the sharp transition points on the roof? Roofers have the same problem you do, because of the angles nothing lines up, looks pretty or is easily functional, so they cover it up the seams. Doing this on your model helps disguise that the textures don't line…